Gameball (Actions) Destination
Gameball is an all-in-one customer loyalty marketing platform that empowers brands to create personalized retention campaigns, helping them grow and monetize their customer base using cutting-edge gamification strategies. Using Gameball, you can increase customer lifetime value and secure unmatched conversion rates - capturing untapped opportunities.
This destination is maintained by Gameball. For any issues with the destination, contact the Gameball Support team..
Benefits of Gameball (Actions) vs Gameball Classic
Gameball (Actions) provides the following benefits over the classic Gameball destination:
Fewer settings: Data mapping for actions-based destinations happens in during configuration, which eliminates the need for most settings. Clearer mapping of data: Actions-based destinations enable you to define the mapping between the data Segment receives from your source, and the data Segment sends to the destination. Support for Gameball V3 API: Gameball (Actions) is built on the latest version of Gameball APIs.
Getting started
- Go to your Gameball dashboard. Click Settings in the bottom left, then click on Account Integration. Copy the API Key and Secret Key.
- From your Segment workspace’s Destination catalog page search for Gameball.
- Select Gameball (Actions) and click Add Destination.
- Select an existing Source to connect to Gameball (Actions).
- Enter the API Key and Secret key in the destination settings in Segment.
Destination Settings
Setting | Description |
---|---|
API Key | Required. Go to help center to learn how to find your API Key. |
Secret Key | Required. Go to help center to learn how to find your API Key. |
Available Presets
Gameball (Actions) has the following presets:
Preset Name | Trigger | Default Action |
---|---|---|
Track Events | Event type = "track" and event != "Order Completed" |
Track Event |
Track Orders | Event type = "track" and event = "Order Completed" |
Track Order |
Create Or Update Players | Event type = "identify" |
Identify Player |
Available Actions
Build your own Mappings. Combine supported triggers with the following Gameball-supported actions:
Mapping limits per destination
Individual destination instances have support a maximum of 50 mappings.
Identify Player
This Action used to create or update a player in Gameball with the provided attributes.
Identify Player is a Cloud action. The default Trigger is: type = "identify"
Field | Description |
---|---|
Player ID* | Type: STRING Unique identifier for the player in your database. |
Mobile Number | Type: STRING Player’s unique mobile number. |
Type: STRING Player’s unique email. |
|
Display Name | Type: STRING Player’s display name |
First Name | Type: STRING Player’s first name |
Last Name | Type: STRING Player’s last name |
Gender | Type: STRING Player’s gender. |
Date Of Birth | Type: DATETIME Player’s date of birth |
Join Date | Type: DATETIME Player’s join date at your system. |
Country | Type: STRING Player’s country. |
City | Type: STRING Player’s city |
Zip code | Type: STRING Player’s zip code |
Preferred language | Type: STRING Player’s preferred language |
Guest | Type: BOOLEAN A boolean value indicating if the customer who placed this order is a guest. The default is false. |
UTMs | Type: OBJECT Player’s utms |
Devices | Type: OBJECT Player’s used devices |
Total Spent | Type: NUMBER Player’s total spent amount |
Last Order Date | Type: DATETIME Player’s last order date |
Total Orders | Type: NUMBER Player’s total orders |
Average Order Amount | Type: NUMBER Player’s average order amount |
Tags | Type: STRING Comma separated string of tags to be attached to the player. |
Player Custom Attributes | Type: OBJECT Key value pairs of any extra player attributes. |
Referrer Code | Type: STRING Referring player’s referral code. This is used in case of referral, where the player to be created is referred by the player having this code. |
Level Order | Type: NUMBER The level order to place the player in. IMPORTANT: manual player leveling is available under special circumstances and is not available by default. Contact us for more info. |
Device Token | Type: STRING The FCM token (Firebase Cloud Messaging) needed for sending mobile push notifications. (Used only in case of mobile app) |
Track Event
This action allows you to track and send your players’ events to Gameball.
Track Event is a Cloud action. The default Trigger is: type = "track"
Field | Description |
---|---|
Event Name* | Type: STRING The name of the event |
Event Metadata | Type: OBJECT The event metadata to send to Gameball |
Player ID* | Type: STRING Unique identifier for the player in your database. |
Mobile Number | Type: STRING Player’s unique mobile number. |
Type: STRING Player’s unique email. |
Track Order
This action used to track orders. They are designed specifically for E-Commerce Solutions.
Track Order is a Cloud action. The default Trigger is: event = "Order Completed"
Field | Description |
---|---|
Player ID* | Type: STRING Unique identifier for the player in your database. |
Mobile Number | Type: STRING Player’s unique mobile number. |
Type: STRING Player’s unique email. |
|
Order Id* | Type: STRING Unique order ID which identifies the underlying order in your system, e.g. order number, invoice number. It will be used for reversing any reward or redemption transaction on Gameball. |
Order Date* | Type: DATETIME The date this order was placed, as an ISO8601 timestamp. Defaults to now if not provided. |
Total Price* | Type: NUMBER The sum of all order items’ prices, including discounts, shipping, taxes, and tips. (Note: totalPaid is part of the totalPrice). Must be positive. |
Total Paid* | Type: NUMBER The actual paid amount to the store. (Based on this amount, the player will be rewarded. Also, According to the Cashback Configuration). Must be positive. |
Total Shipping | Type: NUMBER The total shipping price of the order. Must be positive. |
Total Tax | Type: NUMBER The sum of all the taxes applied to the order in the shop currency. Must be positive. |
Total Discount | Type: NUMBER Total discount applied on this order. Must be positive. |
Line Items | Type: OBJECT A list of line items, each containing information about an item in the order. |
Discount Codes | Type: STRING An array of discount codes. |
Redeemed Amount | Type: NUMBER Monetary value of the redeemed points to be used by that player while placing his order. Note: If this field is set, then the holdReference value should be null. Also, both fields could be null. |
Hold Reference | Type: STRING Hold reference ID received after calling Hold Points API. This is used in case you want to use already held points. Note: If this field is set, then the redeemedAmount value should be null. Also, both fields could be null. |
Guest | Type: BOOLEAN A boolean value indicating if the customer who placed this order is a guest. The default is false. |
Extra | Type: OBJECT Key value pair(s) of any extra information about the order. The key values must be of type string or number |
Merchant Id | Type: STRING Merchant unique id or code |
Merchant Name | Type: STRING Merchant name |
Branch Id | Type: STRING Branch unique id or code |
Branch Name | Type: STRING Branch name |
Migration from the classic Gameball destination
Keep in mind if you plan to move to Gameball (Actions) from a classic Gameball destination that Gameball (Actions) uses Gameball’s HTTP API v3.
Engage
You can send computed traits and audiences generated using Engage to this destination as a user property. To learn more about Engage, schedule a demo.
For user-property destinations, an identify call is sent to the destination for each user being added and removed. The property name is the snake_cased version of the audience name, with a true/false value to indicate membership. For example, when a user first completes an order in the last 30 days, Engage sends an Identify call with the property order_completed_last_30days: true
. When the user no longer satisfies this condition (for example, it’s been more than 30 days since their last order), Engage sets that value to false
.
When you first create an audience, Engage sends an Identify call for every user in that audience. Later audience syncs only send updates for users whose membership has changed since the last sync.
Real-time to batch destination sync frequency
Real-time audience syncs to Gameball (Actions) may take six or more hours for the initial sync to complete. Upon completion, a sync frequency of two to three hours is expected.
Settings
Segment lets you change these destination settings from the Segment app without having to touch any code.
Setting | Description |
---|---|
API Key (required) |
password . Go to help center to learn how to find your API Key. |
Secret Key (required) |
password . Go to help center to learn how to find your API Key. |
This page was last modified: 07 Aug 2024
Need support?
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